11/9/2023 0 Comments Fable anniversaryThe earliest accounts of Albion are purely legend, stating that it was a place of beauty and tranquility. The history of Albion is one that is constantly reforged in revolution and blood. Albion is far more technologically advanced in comparison to Aurora and more populous due to the fact that most of Aurora is uninhabited as it contains vast deserts.Īlbion Flag The Court Reign of The Court Aurora is culturally diverse in comparison to the rest of Albion most Aurorans live a primitive lifestyle and reside in clay houses, which is unique compared to mainland Albion. It serves as a geographically important port for Albion. Its southern border is marked by a great door in a closed valley, one of many Auroran ruins from ages past.Īurora is an overseas territory of Albion which becomes part of the Kingdom under the Hero of Brightwall. Once Aurora becomes a part of Albion under the Hero of Brightwall, Albion's borders encompass more arid terrain. The most northern known point of the Northern Wastes is the Archon's Folly. In the far north across the Grey Sea lies the Northern Wastes, a sparsely-populated, sub-polar tundra consisting of the village of Snowspire and the abandoned settlement now known as the Necropolis. Clockwork Island, the Godwin Estate, and Ravenscar Keep have also been settled, though the former two have been abandoned. There are a few large islands, such as Witchwood and Hook Coast, but most are small and uninhabited such as Lion's Head Isle, with Knothole Island being a notable exception. There are also several small caves and mines in the surrounding Millfields area. A vast network of Catacombs lie beneath Bowerstone, evidenced by Fairfax Tombs, Lady Grey's Tomb, and the Gargoyle Trove in Fable II as well as Cesspools in Fable III, in addition to the extensive sewer system, the Hideout, and the town of Understone built around the time of Fable II. Large caves stretch underground, many being Old Kingdom ruins, others being natural, and some having combinations of both, such as The Hole, through which the Mistpeak Monorail line was built. Mount Ruon, the tallest peak in Albion, has not been placed within a known mountain range, and its exact location is unknown. To the east lie the mountains of Albion, including the expansive Mistpeak Mountains, which contain the Dweller Camp. Even further south of those lie the vast swamps and marshland of Darkwood and Wraithmarsh, where dangerous creatures such as hollow men and balverines prowl. Towards the southern part of Albion are several forests, including Greatwood, Silverpines, Brightwood. The Irowash River that cross between Whitespire Mountains (in the Edgelands )and Echo Hills (northern Albion) separate this region from the more-prosperous southern areas. The northern lands of Albion are extremely fertile and well-suited to farming, demonstrated in areas like Oakfield and the Shalefields. The darkest of all these ruins is Shadelight. The most-intact ruins today lie underground, such as the Howling Halls. Ruins of the Old Kingdom dot the landscape, but most are little piles of rubble these days, being overgrown by vegetation and supplanted by modern towns. On the opposite side of the unnamed world from Albion is the Eastern Kingdom. The country lies directly north of Aurora (an overseas territory of Albion which may be fully integrated) and indirectly north of the South Islands, and is assumed to be east of the Cities of the West, west of Samarkand, and south of the Edgelands. The extent of Albion to the east is not clear. ![]() In the north, Albion extends to the Ironwash River, beyond which lie the Edgelands. 3.5.3 The Tattered Spire & Albion's New Monarchyįable III: Traitor's Keep Quest Pack ReviewĪlbion is a very green land, bounded by rich seas to the west and south.3.4.11 The Fall of the Guild & The Age of Firearms.
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